*Slightly increased the AEK971 recoil.
Légèrement réduire le recul de l'AEK971
* Slightly increased the ASVAL recoil.
Légèrement réduire le recul de l'ASVAL
Added Extended Mags to the ASVAL.
Ajouter des chargeurs supplémentaires pour l'ASVAL (?)
Slightly increased the recoil on the M249.
Légèrement réduire le recul du M249
Reduced the recoil of the SKS rifle.
Réduire le recul du fusil SKS
Fixed aimed firing max accuracy on the Pecheneg to be consistent with other LMGs.
(?)
Slightly reduced the recoil of the F2000 and restored it to the previous base accuracy.
Légèrement réduire le recul du F2000 et le restaurer à son ancienne précision de base.
Semiautomatic and automatic shotguns firing FRAG rounds now do slightly less splash damage.
(?)
Increased the damage of the G3, M60, and M240 at close range.
Réduire les dommages du G3, M60 et M240 au (?)
Claymores can now detonate from vehicles and can be used to disable jeeps or kill the passengers in light jeeps. Claymores will not do any damage to heavy vehicles.
Les claymores explosent maintenant pour les véhicules et peuvent neutraliser les jeeps et tuer les passagers dans les jeeps légères. Les claymores ne font pas de dommage aux véhicules lourds.
Reduced the spot times on C4 and Claymore projectiles from 30 to 15 sec.
(?)
The Radio Beacon, Mortar, Mav, EOD bot, T-UGS, and SOFLAM should now be much easier to deploy.
Radio, mortier, mav etc seront maintenant plus facile à déployer.
C4 will no longer be detonatable after a player respawns, if the player is revived within 5 seconds he can still detonate his C4.
Le C4 ne sera maintenant plus utilisable après le respawn d'un joueur, sauf s'il est réanimé.
The player may now have a maximum number of mines which will persist after the player’s death. Deploying more than the maximum of 6 mines will remove a previous mine from the world.
Le joueur pourrait avoir un maximum de 6 mines à déployer qui ne partiront pas lors de sa mort, mais une septième mine placée remplaçerait la première.
Claymores now also persist through death, the player can have 2 claymores planted.
Pareil que pour les mines, mais avec un nombre maximum de 2.
9x39mm rounds no longer benefit from the Sniper headshot bonus.
Les calibres 9*39 ne bénéficient plus du bonus sniper pour les HS.
Increased the damage of the 9x39mm rounds.
Réduire les dommages du calibre 9$39
Fixed the AKS74u damage at max range, it was incorrectly higher than other carbines.
Réduction des dégats du AKS74u qui était anormalement haut.
Increased the damage of the .357 and .44 magnum rounds at max range.
Réduire les dommages du 357 et 44 magnum au (?)
All semiautomatic and bolt weapons, including all shotgun slugs, now have their maximum damage out to 15m.
(?)
Semiautomatic sniper rifles, Assault Rifles, LMGs, and shotgun slugs now have more consistent damage over long range.
Les snipers semi auto, les fuslis d'assaut, LMGs et balles de pistolets auront des dommages plus résistants à la baisse causée par la distance à la cible.
Tweaked IRNV to be more consistent across all levels.
(?)
Fixed a rendering issue with IRNV view when taking damage.
(?)
Tweaked the IRNV zoom times and scope visible areas to be the same across all weapons (some were faster than others).
(?)
Fixed the QBU-88 sniper and the L96 IRNV scopes to use the proper aiming reticule.
(?)
The spread for Flechette rounds has been reduced slightly on all shotguns.
(?)
The spread for buckshot has been reduced on the M1014, DAO-12, and S12k. These weapons have an accuracy advantage over the USAS12 but are not as accurate as the 870.
(?)
Semiautomatic weapons will no longer “jam” if the player presses fire faster than the weapon is capable of shooting. Some semi automatic weapons have had their rates of fire adjusted to fit this change.
Les armes semi-automatiques ne sauteront plus si le joueur presse la touche de tir plus vite que l'arme est capable de tirer. Pour compenser certaines armes semi-auto auront leur taux de tir ajusté.
Slightly reduced the effective blast radius of the RPG, SMAW, and 40mm grenade projectiles against infantry. Reduced the total number of RPG and SMAW missiles carried from 5 to 4.
(?) Réduire le nombre total de roquettes des RPG et SMAW de 5 à 4.
Tank rounds will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
Les tirs de tanks de détruiront pas instantanément les jets, hélicos d'attque et hélico scouts.
Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets.
(?)
Significantly increased the damage of the Javelin and Air to Ground missiles against laser designated targets.
Javelin missiles fired without laser targeting now do more damage to the side and rear of MBTs.
Slightly reduced the locking time of all weapons vs Laser Designated targets.
Increased the locking distance for Jets when locking on laser designated targets.
Slightly reduced the repair speed of the repair tool.
Increased the damage the MBT’s primary weapon does to other main battle tanks.
AA Missiles should no longer kill the pilot instead of the vehicle.
(???????)
Reduced the damage AA missiles do to jets.
Les dommages causés par les missiles AA aux jets sont réduits.
Stinger and IGLA missiles now do 50% damage to Jets, Attack Helicopters, and Scout Helicopters.
Les missiles de stingers et IGLA causeront 50% de dommage aux jets, hélico d'attaque et hélico scoot.
Slightly reduced the damage of Jet cannons.
Légèrement réduire les dommages des canons de jets.
Increased RPG and SMAW damage against aircraft.
Réduire les dommages des roquettes de RPG et de SMAW contre les unités aériennes.
Guided Rockets will now only track ground targets, as originally intended.
(?)
Reduced the direct damage done by helicopter gunners vs armor.
(?)
Helicopter guns should now suppress correctly.
(?)
Improved the accuracy of the Mi28 gun to match the AH1 gun.
Increased the direct hit damage of the APFSDS rounds for the IFVs.
Miniguns and Helicopter Gunners now more quickly destroy parked cars.
(?)
Increased the power of explosions from cars and other explosive static objects
Réduire la puissance des explosions des voitures et autres objets statiques.
Dying from the explosion of a car or other explosive static object should now correctly credit the player who caused the explosion.
Mourir de l'explosion d'une voiture et autres objets explosifs statiques donnera des points à celui qui a causé l'explosion.
Adjusted the F35′s Center of Mass and Lift Engine for more stable, level flight.
Updated the F35 weapon systems to be consistent with the other air craft.
Changed the Kornets to TOW launchers on Wake Island and moved the spawn position of the AAV to a more level position.
Fixed several bugs with air vehicles colliding with objects at high speeds and taking no damage.
Players will no longer receive suicides or team kills if they crash their vehicle (dying is punishment enough).
You can now spot with the EODbot.
Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.
Spawn protection will no longer be canceled by the player looking around.
Slightly increased the speed at which a player can shoot again after sprinting.
Légèrement réduire le temps que met un joueur à tirer après avoir couru.
Fixed some situations that would unintentionally make a player unrevivable.
Reduced the black screen fade in time on spawn.
(??)
Voila pour une partie, tout n'est pas traduit à la perfection et tout n'est pas juste. D'ailleurs tout n'est pas fait, je comprends pas certaines parties, je passe la main à une âme courageuse